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Gemstones, Minerals & Fossils
Lapidary
Actually Building the Machine!
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<blockquote data-quote="Nena" data-source="post: 312803" data-attributes="member: 7861"><p>I think your wrong with that calculation. Indexes are build upon the 360 degrees. Even if you take the 120 the calculation is then 360/120 = 3 degrees per position So in theory your limited in actions. To make a high res sphere wont be able with an index of 96, if you look at a microscope you should be able to see all cutted facets. If tested it with my software <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> if i should hang a index number on my machine then i have a index of 160.000. So i do cover all possible indexes. If i need to use a index of 96 positions it should be 160.000 / 96 = 1667 positions are oke to cut with for each facet. However the best position would be devided by two position number 833. </p><p></p><p>I think you ment 616 steps per <u>revolution</u> to cover up all the indexes.</p></blockquote><p></p>
[QUOTE="Nena, post: 312803, member: 7861"] I think your wrong with that calculation. Indexes are build upon the 360 degrees. Even if you take the 120 the calculation is then 360/120 = 3 degrees per position So in theory your limited in actions. To make a high res sphere wont be able with an index of 96, if you look at a microscope you should be able to see all cutted facets. If tested it with my software :D if i should hang a index number on my machine then i have a index of 160.000. So i do cover all possible indexes. If i need to use a index of 96 positions it should be 160.000 / 96 = 1667 positions are oke to cut with for each facet. However the best position would be devided by two position number 833. I think you ment 616 steps per [u]revolution[/u] to cover up all the indexes. [/QUOTE]
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Gemstones, Minerals & Fossils
Lapidary
Actually Building the Machine!
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